public class GuiDownloadTerrain extends GuiScreen
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, widthicons, optionsBackground, statIcons, zLevel| Constructor and Description |
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GuiDownloadTerrain(NetHandlerPlayClient p_i45023_1_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
doesGuiPauseGame()
Returns true if this GUI should pause the game when it is displayed in single-player
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void |
drawScreen(int p_73863_1_,
int p_73863_2_,
float p_73863_3_)
Draws the screen and all the components in it.
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void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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protected void |
keyTyped(char p_73869_1_,
int p_73869_2_)
Fired when a key is typed.
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void |
updateScreen()
Called from the main game loop to update the screen.
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actionPerformed, confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, renderToolTip, setClipboardString, setWorldAndResolutiondrawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_a, func_152125_apublic GuiDownloadTerrain(NetHandlerPlayClient p_i45023_1_)
protected void keyTyped(char p_73869_1_,
int p_73869_2_)
public void initGui()
public void updateScreen()
updateScreen in class GuiScreenpublic void drawScreen(int p_73863_1_,
int p_73863_2_,
float p_73863_3_)
drawScreen in class GuiScreenpublic boolean doesGuiPauseGame()
doesGuiPauseGame in class GuiScreen