public class ModelBiped extends ModelBase
| Modifier and Type | Field and Description |
|---|---|
boolean |
aimedBow
Records whether the model should be rendered aiming a bow.
|
ModelRenderer |
bipedBody |
ModelRenderer |
bipedCloak |
ModelRenderer |
bipedEars |
ModelRenderer |
bipedHead |
ModelRenderer |
bipedHeadwear |
ModelRenderer |
bipedLeftArm |
ModelRenderer |
bipedLeftLeg |
ModelRenderer |
bipedRightArm |
ModelRenderer |
bipedRightLeg |
int |
heldItemLeft
Records whether the model should be rendered holding an item in the left hand, and if that item is a block.
|
int |
heldItemRight
Records whether the model should be rendered holding an item in the right hand, and if that item is a block.
|
boolean |
isSneak |
boxList, isChild, isRiding, onGround, textureHeight, textureWidth| Constructor and Description |
|---|
ModelBiped() |
ModelBiped(float p_i1148_1_) |
ModelBiped(float p_i1149_1_,
float p_i1149_2_,
int p_i1149_3_,
int p_i1149_4_) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(Entity p_78088_1_,
float p_78088_2_,
float p_78088_3_,
float p_78088_4_,
float p_78088_5_,
float p_78088_6_,
float p_78088_7_)
Sets the models various rotation angles then renders the model.
|
void |
renderCloak(float p_78111_1_)
Renders the cloak of the current biped (in most cases, it's a player)
|
void |
renderEars(float p_78110_1_)
renders the ears (specifically, deadmau5's)
|
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_)
Sets the model's various rotation angles.
|
getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffsetpublic ModelRenderer bipedHead
public ModelRenderer bipedHeadwear
public ModelRenderer bipedBody
public ModelRenderer bipedRightArm
public ModelRenderer bipedLeftArm
public ModelRenderer bipedRightLeg
public ModelRenderer bipedLeftLeg
public ModelRenderer bipedEars
public ModelRenderer bipedCloak
public int heldItemLeft
public int heldItemRight
public boolean isSneak
public boolean aimedBow
public ModelBiped()
public ModelBiped(float p_i1148_1_)
public ModelBiped(float p_i1149_1_,
float p_i1149_2_,
int p_i1149_3_,
int p_i1149_4_)
public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_)
public void setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_)
setRotationAngles in class ModelBasepublic void renderEars(float p_78110_1_)
public void renderCloak(float p_78111_1_)