public class ModelIronGolem extends ModelBase
| Modifier and Type | Field and Description |
|---|---|
ModelRenderer |
ironGolemBody
The body model for the iron golem.
|
ModelRenderer |
ironGolemHead
The head model for the iron golem.
|
ModelRenderer |
ironGolemLeftArm
The left arm model for the iron golem.
|
ModelRenderer |
ironGolemLeftLeg
The left leg model for the Iron Golem.
|
ModelRenderer |
ironGolemRightArm
The right arm model for the iron golem.
|
ModelRenderer |
ironGolemRightLeg
The right leg model for the Iron Golem.
|
boxList, isChild, isRiding, onGround, textureHeight, textureWidth| Constructor and Description |
|---|
ModelIronGolem() |
ModelIronGolem(float p_i1161_1_) |
ModelIronGolem(float p_i1162_1_,
float p_i1162_2_) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(Entity p_78088_1_,
float p_78088_2_,
float p_78088_3_,
float p_78088_4_,
float p_78088_5_,
float p_78088_6_,
float p_78088_7_)
Sets the models various rotation angles then renders the model.
|
void |
setLivingAnimations(EntityLivingBase p_78086_1_,
float p_78086_2_,
float p_78086_3_,
float p_78086_4_)
Used for easily adding entity-dependent animations.
|
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_)
Sets the model's various rotation angles.
|
getRandomModelBox, getTextureOffset, setTextureOffsetpublic ModelRenderer ironGolemHead
public ModelRenderer ironGolemBody
public ModelRenderer ironGolemRightArm
public ModelRenderer ironGolemLeftArm
public ModelRenderer ironGolemLeftLeg
public ModelRenderer ironGolemRightLeg
public ModelIronGolem()
public ModelIronGolem(float p_i1161_1_)
public ModelIronGolem(float p_i1162_1_,
float p_i1162_2_)
public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_)
public void setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_)
setRotationAngles in class ModelBasepublic void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
setLivingAnimations in class ModelBase