public class ModelWolf extends ModelBase
| Modifier and Type | Field and Description |
|---|---|
ModelRenderer |
wolfBody
The wolf's body
|
ModelRenderer |
wolfHeadMain
main box for the wolf head
|
ModelRenderer |
wolfLeg1
Wolf'se first leg
|
ModelRenderer |
wolfLeg2
Wolf's second leg
|
ModelRenderer |
wolfLeg3
Wolf's third leg
|
ModelRenderer |
wolfLeg4
Wolf's fourth leg
|
boxList, isChild, isRiding, onGround, textureHeight, textureWidth| Constructor and Description |
|---|
ModelWolf() |
| Modifier and Type | Method and Description |
|---|---|
void |
render(Entity p_78088_1_,
float p_78088_2_,
float p_78088_3_,
float p_78088_4_,
float p_78088_5_,
float p_78088_6_,
float p_78088_7_)
Sets the models various rotation angles then renders the model.
|
void |
setLivingAnimations(EntityLivingBase p_78086_1_,
float p_78086_2_,
float p_78086_3_,
float p_78086_4_)
Used for easily adding entity-dependent animations.
|
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_)
Sets the model's various rotation angles.
|
getRandomModelBox, getTextureOffset, setTextureOffsetpublic ModelRenderer wolfHeadMain
public ModelRenderer wolfBody
public ModelRenderer wolfLeg1
public ModelRenderer wolfLeg2
public ModelRenderer wolfLeg3
public ModelRenderer wolfLeg4
public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_)
public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
setLivingAnimations in class ModelBasepublic void setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_)
setRotationAngles in class ModelBase