public class NetHandlerHandshakeMemory extends java.lang.Object implements INetHandlerHandshakeServer
| Constructor and Description |
|---|
NetHandlerHandshakeMemory(MinecraftServer p_i45287_1_,
NetworkManager p_i45287_2_) |
| Modifier and Type | Method and Description |
|---|---|
void |
onConnectionStateTransition(EnumConnectionState p_147232_1_,
EnumConnectionState p_147232_2_)
Allows validation of the connection state transition.
|
void |
onDisconnect(IChatComponent p_147231_1_)
Invoked when disconnecting, the parameter is a ChatComponent describing the reason for termination
|
void |
onNetworkTick()
For scheduled network tasks.
|
void |
processHandshake(C00Handshake p_147383_1_)
There are two recognized intentions for initiating a handshake: logging in and acquiring server status.
|
public NetHandlerHandshakeMemory(MinecraftServer p_i45287_1_, NetworkManager p_i45287_2_)
public void processHandshake(C00Handshake p_147383_1_)
processHandshake in interface INetHandlerHandshakeServerpublic void onDisconnect(IChatComponent p_147231_1_)
onDisconnect in interface INetHandlerpublic void onConnectionStateTransition(EnumConnectionState p_147232_1_, EnumConnectionState p_147232_2_)
onConnectionStateTransition in interface INetHandlerpublic void onNetworkTick()
onNetworkTick in interface INetHandler