public class RenderSlime extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
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RenderSlime(ModelBase p_i1267_1_,
ModelBase p_i1267_2_,
float p_i1267_3_) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(Entity p_110775_1_)
Returns the location of an entity's texture.
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protected ResourceLocation |
getEntityTexture(EntitySlime p_110775_1_)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityLivingBase p_77041_1_,
float p_77041_2_)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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protected void |
preRenderCallback(EntitySlime p_77041_1_,
float p_77041_2_)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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protected int |
shouldRenderPass(EntityLivingBase p_77032_1_,
int p_77032_2_,
float p_77032_3_)
Queries whether should render the specified pass or not.
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protected int |
shouldRenderPass(EntitySlime p_77032_1_,
int p_77032_2_,
float p_77032_3_)
Queries whether should render the specified pass or not.
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doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModelbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconsprotected int shouldRenderPass(EntitySlime p_77032_1_, int p_77032_2_, float p_77032_3_)
protected void preRenderCallback(EntitySlime p_77041_1_, float p_77041_2_)
protected ResourceLocation getEntityTexture(EntitySlime p_110775_1_)
protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_)
preRenderCallback in class RendererLivingEntityprotected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_)
shouldRenderPass in class RendererLivingEntityprotected ResourceLocation getEntityTexture(Entity p_110775_1_)
getEntityTexture in class Render