public class RenderVillager extends RenderLiving
| Modifier and Type | Field and Description |
|---|---|
protected ModelVillager |
villagerModel
Model of the villager.
|
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderVillager() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_)
Actually renders the given argument.
|
void |
doRender(EntityLivingBase p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_)
Actually renders the given argument.
|
void |
doRender(EntityLiving p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_)
Actually renders the given argument.
|
void |
doRender(EntityVillager p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_)
Actually renders the given argument.
|
protected ResourceLocation |
getEntityTexture(Entity p_110775_1_)
Returns the location of an entity's texture.
|
protected ResourceLocation |
getEntityTexture(EntityVillager p_110775_1_)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(EntityLivingBase p_77041_1_,
float p_77041_2_)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
|
protected void |
preRenderCallback(EntityVillager p_77041_1_,
float p_77041_2_)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
|
protected void |
renderEquippedItems(EntityLivingBase p_77029_1_,
float p_77029_2_) |
protected void |
renderEquippedItems(EntityVillager p_77029_1_,
float p_77029_2_) |
protected int |
shouldRenderPass(EntityLivingBase p_77032_1_,
int p_77032_2_,
float p_77032_3_)
Queries whether should render the specified pass or not.
|
protected int |
shouldRenderPass(EntityVillager p_77032_1_,
int p_77032_2_,
float p_77032_3_)
Queries whether should render the specified pass or not.
|
func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModelbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconsprotected ModelVillager villagerModel
protected int shouldRenderPass(EntityVillager p_77032_1_, int p_77032_2_, float p_77032_3_)
public void doRender(EntityVillager p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
protected ResourceLocation getEntityTexture(EntityVillager p_110775_1_)
protected void renderEquippedItems(EntityVillager p_77029_1_, float p_77029_2_)
protected void preRenderCallback(EntityVillager p_77041_1_, float p_77041_2_)
public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
doRender in class RenderLivingprotected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_)
preRenderCallback in class RendererLivingEntityprotected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_)
shouldRenderPass in class RendererLivingEntityprotected void renderEquippedItems(EntityLivingBase p_77029_1_, float p_77029_2_)
renderEquippedItems in class RendererLivingEntitypublic void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
doRender in class RenderLivingprotected ResourceLocation getEntityTexture(Entity p_110775_1_)
getEntityTexture in class Renderpublic void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
doRender in class RenderLiving