public class EntityAITempt extends EntityAIBase
| Constructor and Description |
|---|
EntityAITempt(EntityCreature p_i45316_1_,
double p_i45316_2_,
Item p_i45316_4_,
boolean p_i45316_5_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
isRunning() |
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitspublic EntityAITempt(EntityCreature p_i45316_1_, double p_i45316_2_, Item p_i45316_4_, boolean p_i45316_5_)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBasepublic boolean isRunning()
isRunning