public class EntityAIAttackOnCollide extends EntityAIBase
| Constructor and Description |
|---|
EntityAIAttackOnCollide(EntityCreature p_i1635_1_,
java.lang.Class p_i1635_2_,
double p_i1635_3_,
boolean p_i1635_5_) |
EntityAIAttackOnCollide(EntityCreature p_i1636_1_,
double p_i1636_2_,
boolean p_i1636_4_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitspublic EntityAIAttackOnCollide(EntityCreature p_i1635_1_, java.lang.Class p_i1635_2_, double p_i1635_3_, boolean p_i1635_5_)
public EntityAIAttackOnCollide(EntityCreature p_i1636_1_, double p_i1636_2_, boolean p_i1636_4_)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase