public abstract class EntityAIDoorInteract extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
protected int |
entityPosX |
protected int |
entityPosY |
protected int |
entityPosZ |
protected BlockDoor |
field_151504_e |
protected EntityLiving |
theEntity |
| Constructor and Description |
|---|
EntityAIDoorInteract(EntityLiving p_i1621_1_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, resetTask, setMutexBitsprotected EntityLiving theEntity
protected int entityPosX
protected int entityPosY
protected int entityPosZ
protected BlockDoor field_151504_e
public EntityAIDoorInteract(EntityLiving p_i1621_1_)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase