public class EntityAIMoveTowardsTarget extends EntityAIBase
| Constructor and Description |
|---|
EntityAIMoveTowardsTarget(EntityCreature p_i1640_1_,
double p_i1640_2_,
float p_i1640_4_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIMoveTowardsTarget(EntityCreature p_i1640_1_, double p_i1640_2_, float p_i1640_4_)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBase